I recommend you spend five minutes playing Jason Rohrer’s free video game, Passage. Twice, if need be.
Passage is considered a “work of art.” It’s also a “video game.” Increasingly, it won’t be such a surprise to hear those phrases together. It took a while for artists to get their brains around moving pictures, and the guitar, not to mention “writing.” It’s only a matter of time before art house video games become the norm. After all, they’re just another way of telling stories:
There are protagonists and antagonists, epilogues and prologues, first-person and third-person. But it’s the sum of these parts—the finished good—that gamers hold dear above all else, and which fans of literature can identify with most. Gamers, like readers, covet immersion. It is the Holy Grail. Gamers want something they can sit down and lose time in, consuming level after level until their eyes can take no more and the urge to know what happens next gives reluctant way to body clocks that have timed out.